World’s largest esports organisations sign up for Clash Royale League36 teams from North America, Europe, Asia, and Latin America to compete in $1 million World FinalHaydn TaylorSenior Staff WriterTuesday 3rd April 2018Share this article Recommend Tweet ShareCompanies in this articleSupercellClash Royale developer Supercell has revealed plans for an esports league featuring some of the largest competitive gaming organisations in the world. The league follows Supercell’s recent foray into esports which saw 25 million players compete to qualify for a spot in the forthcoming league, with just 7,000 making it through to the next round. In the next few months, the pro teams will create their rosters from this pool of players. Household names in esports such as Cloud9, Team SoloMid, and Counter Logic Gaming are already signed up, along with other well-recognised organisations from across the globe. Eight teams from North America will be joined by 28 other teams from Europe, Asia, and Latin America to compete in the World Finals for their share of the $1 million prize pool. “The level of enthusiasm we’ve seen from the most respected esports teams in the world is as humbling as it is exciting, and we’re looking forward to supporting them in order to grow the Clash Royale esports ecosystem for our players,” said Tim Ebner, head of esports at Supercell. “Staying true to the Supercell vision of making games everyone can enjoy for years and years, the Clash Royale League (CRL) will continue to offer as many players as possible an open path to competing at the highest level.”Two CRL regions, Mainland China and Asia, will have a Spring Season which runs from March 23 to June 3 in China, and April 27 to July 14 in Asia. Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Other regions will begin competing with the Fall Season in August, leading up to World Finals which will take place in Winter 2018. Each of the CRL regions will be comprised of 4-12 teams, with 4-6 players per team. Top teams from each region will advance to the World Finals.Supercell recently posted its lowest earnings in three years, but with global esports revenue projected to hit $1.65 billion by 2021, now is seemingly a good time to invest in the scene. Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Daily Update and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesSupercell ordered to pay Gree $92m in lawsuitJury found developer had infringed on six patents protecting Gree’s technologyBy Danielle Partis 2 days agoMetacore secures €150m credit line from SupercellThe funding will go towards growing the Merge Mansion developer’s team and expand its operationsBy Marie Dealessandri 5 days agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.